— PROJECT NAME
Little Ghost
— THESIS ADVISOR
BAI-JING, ZHU
— DATE
2016
Little Ghost is my graduation project at Shih Chien University. It helps me to acquire several awards and opportunities to participate exhibitions.
Little ghost is a projection game that interacts with the players by using hologram technology and tangible objects. I wanted to make a game different from traditional games requiring controllers. With Unity and Arduino, the player can play with his own hands. Users can help the character through the journey. Through the experience, users can realize the character’s feeling. The background of the story is about a dead princess waking up on a wooded bed a long time ago. She wandered between the material and the spiritual world.
In the beginning, I wanted to change the definition of video game devices——screens and controllers. I was thinking how I could remove those two things and design a new device for a scroll game. I built real scenes to replace screens and asked players to use hands instead of controllers. The character will be projected on the scenes. When she gets into trouble, users have to “give her a hand”. I applied mixed reality techniques to combine holographic projections and paper models. With this game, I wanted to create an alternative multimedia game presentation method and a new way for viewers to become involv ed in a work. For example, she can jump on users' hands to climb up, use flashlight to light up her way, or touch the trigger by hand. The character will show her feeling and interact with the users.
Use your hand to help Princess escapeUse your hand to help Princess escapeUse hand to help Princess escape
Princess pushes the stone to back to Tree’s embrace
Fenrir, the giant wolf, howled in the forest.
The dead Princess had been awaked.
She came to the sacred ground,Goddess gave her advice.
Run! Princess!! Help her get rid of the hunting of Fenrir.
Use this space to explain the image above a bit more in detail.
This prototype engine video is regarding my project. I didn’t have experience with Unity, Arduino, and Hologram at that time. I spent five months solving technical problems on this prototype. When I finished this one, I started to make art designs and stories.
Participant, “Digital Osmosis Taiwan Media Art Month”, Academy of Arts in Szczecin (Oct.–Nov. 2017)
- “Little Ghost” was selected for exhibition
Participant, “Poznan Game Arena”, Poland Contemporary Art Biennial Exhibition (Oct. 2017)
- “Little Ghost” was selected for exhibition, received subsidy from Taipei Department of Cultural Affairs and Taiwan Ministry of Culture
Participant, “GreatProjectionO”, Waley Art (Aug–Sep. 2017)
- “Little Ghost” was selected for exhibition
Contestant, “11th Digital Art Festival Taipei”, Taipei City Government (Nov. 2016)
- “Little Ghost” won first place in “K.T. Creativity Award” among 7 finalists
Contestant, “4C Digital Design Awards”, Industrial Development Bureau, Ministry of Economic Affairs, Taiwan (Sep. 2016)
- “Little Ghost” won first place in “4C Digital Design Awards” among 8 finalists